How to reduce lag on your Hytale server
Before we tweak settings, understand the core bottlenecks:
- World loading pressure: Every chunk the server loads costs CPU, RAM, and disk I/O.
- Player activity: More players exploring and interacting means more processing.
- High view distance: Exponentially increases how many chunks are kept active.
- Insufficient hardware/IO: Slow storage or low RAM makes it worse.
- Network latency / bandwidth limits: Hurt smooth gameplay.
Most lag and crashes don’t come out of nowhere — they come from bad configuration on low-end hardware.
✅ Step-By-Step: Reduce Lag & Prevent Crashes
When you run a Hytale server, you should have a config.json. That’s where you’ll change big performance options.
How to find this file on Hytale Hosting?
- Stop The server
- Navigate to the File Manager in the sidebar or use SFTP
- Locate
config.jsonin the main file directory (not in a subfolder) - On the right side of the panel find the 3 dots and click edit
- The editor will open and look for the line that says
"MaxViewRadius": 32(most likely line 7) - Change the MaxViewRadius to 12 or lower
- Click save and start the server
What does the View Distance Setting do?
View distance determines how far the server simulates and sends world data to each player.
Hytale’s default is pretty generous — something like 384 blocks (≈ 24 chunks) — but this is huge for a server just starting.
The official docs *recommend limiting the view distance to around 12 chunks* (≈ 384 blocks) for performance and gameplay balance.
Why 12? Going much higher makes the server process way more world data per player — it’s an exponential cost. Start at 12 and only increase if you have the hardware to support it without lag.
So in whatever settings file/control panel you use, set:
"viewDistance": 12
Or however your panel labels it (could be view_distance, viewDistance, etc.). The exact key depends on the server software your host or config uses.
Updated on: 13/01/2026
Thank you!
